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Shop for books about Python.

Other web sites about Python:Additional pages on this web site, which may be of interest: Python is a programming language developed by, and first released by, Guido van Rossum in 1991. The Python language is released under the Python Software Foundation License (PSFL) which is a permissive open source license, and in its most recent revision is fully compatible with the GPL.

Here are some books about Python:

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Python Programming: An Introduction to Computer Science 2nd Edition

By John Zelle

Franklin, Beedle & Associates Inc.
Paperback (528 pages)

Python Programming: An Introduction to Computer Science 2nd Edition
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Product Description:
This is the second edition of John Zelle's Python Programming, updated for Python 3. This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is used as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages. There are already many good books about Python on the market; this book is intended as an introduction to computing. Features include the following: *Extensive use of computer graphics. *Interesting examples. *Readable prose. *Flexible spiral coverage. *Just-in-time object coverage. *Extensive end-of-chapter problems.

Python Programming for the Absolute Beginner, 3rd Edition

By Michael Dawson

Course Technology PTR
Paperback (455 pages)

Python Programming for the Absolute Beginner, 3rd Edition
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Product Description:
If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.

Programming Python

By Mark Lutz

O'Reilly Media
Paperback (1632 pages)

Programming Python
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Product Description:

If you've mastered Python's fundamentals, you're ready to start using it to get real work done. Programming Python will show you how, with in-depth tutorials on the language's primary application domains: system administration, GUIs, and the Web. You'll also explore how Python is used in databases, networking, front-end scripting layers, text processing, and more. This book focuses on commonly used tools and libraries to give you a comprehensive understanding of Python’s many roles in practical, real-world programming.

You'll learn language syntax and programming techniques in a clear and concise manner, with lots of examples that illustrate both correct usage and common idioms. Completely updated for version 3.x, Programming Python also delves into the language as a software development tool, with many code examples scaled specifically for that purpose.

Topics include:

  • Quick Python tour: Build a simple demo that includes data representation, object-oriented programming, object persistence, GUIs, and website basics
  • System programming: Explore system interface tools and techniques for command-line scripting, processing files and folders, running programs in parallel, and more
  • GUI programming: Learn to use Python’s tkinter widget library
  • Internet programming: Access client-side network protocols and email tools, use CGI scripts, and learn website implementation techniques
  • More ways to apply Python: Implement data structures, parse text-based information, interface with databases, and extend and embed Python

The Quick Python Book, Second Edition

By Vern Ceder

Manning Publications
Paperback (400 pages)

The Quick Python Book, Second Edition
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Product Description:

The Quick Python Book, Second Edition, is a clear, concise introduction to Python 3, aimed at programmers new to Python. This updated edition includes all the changes in Python 3, itself a significant shift from earlier versions of Python.

The book begins with basic but useful programs that teach the core features of syntax, control flow, and data structures. It then moves to larger applications involving code management, object-oriented programming, web development, and converting code from earlier versions of Python.

True to his audience of experienced developers, the author covers common programming language features concisely, while giving more detail to those features unique to Python.

Python Essential Reference (4th Edition)

By David M. Beazley

Addison-Wesley Professional
Paperback (717 pages)

Python Essential Reference (4th Edition)
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Product Description:
Python Essential Reference is the definitive reference guide to the Python programming language — the one authoritative handbook that reliably untangles and explains both the core Python language and the most essential parts of the Python library.

Designed for the professional programmer, the book is concise, to the point, and highly accessible. It also includes detailed information on the Python library and many advanced subjects that is not available in either the official Python documentation or any other single reference source.

 

Thoroughly updated to reflect the significant new programming language features and library modules that have been introduced in Python 2.6 and Python 3, the fourth edition of Python Essential Reference is the definitive guide for programmers who need to modernize existing Python code or who are planning an eventual migration to Python 3. Programmers starting a new Python project will find detailed coverage of contemporary Python programming idioms.

 

This fourth edition of Python Essential Reference features numerous improvements, additions, and updates:

  • Coverage of new language features, libraries, and modules
  • Practical coverage of Python's more advanced features including generators, coroutines, closures, metaclasses, and decorators
  • Expanded coverage of library modules related to concurrent programming including threads, subprocesses, and the new multiprocessing module
  • Up-to-the-minute coverage of how to use Python 2.6’s forward compatibility mode to evaluate code for Python 3 compatibility
  • Improved organization for even faster answers and better usability
  • Updates to reflect modern Python programming style and idioms
  • Updated and improved example code
  • Deep coverage of low-level system and networking library modules — including options not covered in the standard documentation

 

Invent Your Own Computer Games with Python, 2nd Edition

By Al Sweigart

Albert\Sweigart
Paperback (438 pages)

Invent Your Own Computer Games with Python, 2nd Edition
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  • ISBN13: 9780982106013
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!
Product Description:
"Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.

Beginning Python: From Novice to Professional (Books for Professionals by Professionals)

By Magnus Lie Hetland

Apress
Paperback (688 pages)

Beginning Python: From Novice to Professional (Books for Professionals by Professionals)
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Product Description:

Propelled by growing interest in open source scripting languages, harried adoption of Web frameworks such as Django (http://www.djangoproject.com/), and continued work on third-party language implementations such as IronPython (http://www.codeplex.com/IronPython), the Python programming language is experiencing surging community enthusiasm and adoption. With both Microsoft and Google heavily investing in Python-related products and services, the potential audience can only grow for the foreseeable future.

Beginning Python, Second Edition is the long-awaited revision to the popular first edition, having been updated to reflect new features introduced with Python 3.0. Additional changes are being made to reflect modern development paradigms, such as the exploding popularity of using Web frameworks such as Django in lieu of more archaic approaches.

See the following resources for more information on the Python language:

Python website: http://www.python.org/

Learning Python: Powerful Object-Oriented Programming

By Mark Lutz

O'Reilly Media
Paperback (1216 pages)

Learning Python: Powerful Object-Oriented Programming
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Product Description:

Google and YouTube use Python because it's highly adaptable, easy to maintain, and allows for rapid development. If you want to write high-quality, efficient code that's easily integrated with other languages and tools, this hands-on book will help you be productive with Python quickly -- whether you're new to programming or just new to Python. It's an easy-to-follow self-paced tutorial, based on author and Python expert Mark Lutz's popular training course.

Each chapter contains a stand-alone lesson on a key component of the language, and includes a unique Test Your Knowledge section with practical exercises and quizzes, so you can practice new skills and test your understanding as you go. You'll find lots of annotated examples and illustrations to help you get started with Python 3.0.

  • Learn about Python's major built-in object types, such as numbers, lists, and dictionaries
  • Create and process objects using Python statements, and learn Python's general syntax model
  • Structure and reuse code using functions, Python's basic procedural tool
  • Learn about Python modules: packages of statements, functions, and other tools, organized into larger components
  • Discover Python's object-oriented programming tool for structuring code
  • Learn about the exception-handling model, and development tools for writing larger programs
  • Explore advanced Python tools including decorators, descriptors, metaclasses, and Unicode processing

Practical Programming: An Introduction to Computer Science Using Python (Pragmatic Programmers)

By Jennifer Campbell & Jason Montojo

Pragmatic Bookshelf
Paperback (350 pages)

Practical Programming: An Introduction to Computer Science Using Python (Pragmatic Programmers)
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Product Description:

Computers are used in every part of science from ecology to particle physics. This introduction to computer science continually reinforces those ties by using real-world science problems as examples. Anyone who has taken a high school science class will be able to follow along as the book introduces the basics of programming, then goes on to show readers how to work with databases, download data from the web automatically, build graphical interfaces, and most importantly, how to think like a professional programmer.

Topics covered include:

Basic elements of programming from arithmetic to loops and if statements.

Using functions and modules to organize programs.

Using lists, sets, and dictionaries to organize data.

Designing algorithms systematically.

Debugging things when they go wrong.

Creating and querying databases.

Building graphical interfaces to make programs easier to use.

Object-oriented programming and programming patterns.

Python Pocket Reference: Python in Your Pocket (Pocket Reference (O'Reilly))

By Mark Lutz

O'Reilly Media
Paperback (210 pages)

Python Pocket Reference: Python in Your Pocket (Pocket Reference (O Reilly))
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Product Description:

This is the book to reach for when you're coding on the fly and need an answer now. It's an easy-to-use reference to the core language, with descriptions of commonly used modules and toolkits, and a guide to recent changes, new features, and upgraded built-ins -- all updated to cover Python 3.X as well as version 2.6. You'll also quickly find exactly what you need with the handy index.

Written by Mark Lutz -- widely recognized as the world's leading Python trainer -- Python Pocket Reference, Fourth Edition, is the perfect companion to O'Reilly's classic Python tutorials, also written by Mark: Learning Python and Programming Python.

  • Built-in object types, including numbers, lists, dictionaries, and more
  • Statements and syntax for creating and processing objects
  • Functions and modules for structuring and reusing code
  • Python's object-oriented programming tools
  • The exception-handling model
  • Built-in functions, exceptions, and attributes
  • Special operator overloading methods
  • Widely used standard library modules and extensions
  • Command-line options and development tools
  • Python idioms and hints

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