Python is a programming language developed by, and first released by,
Guido van Rossum in
1991.
The Python language is released under the
Python Software Foundation License (PSFL)
which is a
permissiveopen source license,
and in its most recent revision is fully
compatible
with the
GPL.
Here are some books about Python:
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Product Description: This is the second edition of John Zelle's Python Programming, updated for Python 3. This book is designed to be used as the primary textbook in a college-level first course in computing. It takes a fairly traditional approach, emphasizing problem solving, design, and programming as the core skills of computer science. However, these ideas are illustrated using a non-traditional language, namely Python. Although Python is used as the language, teaching Python is not the main point of this book. Rather, Python is used to illustrate fundamental principles of design and programming that apply in any language or computing environment. In some places, I have purposely avoided certain Python features and idioms that are not generally found in other languages. There are already many good books about Python on the market; this book is intended as an introduction to computing. Features include the following: *Extensive use of computer graphics. *Interesting examples. *Readable prose. *Flexible spiral coverage. *Just-in-time object coverage. *Extensive end-of-chapter problems.
Product Description: If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.
If you've mastered Python's fundamentals, you're ready to start using it to get real work done. Programming Python will show you how, with in-depth tutorials on the language's primary application domains: system administration, GUIs, and the Web. You'll also explore how Python is used in databases, networking, front-end scripting layers, text processing, and more. This book focuses on commonly used tools and libraries to give you a comprehensive understanding of Python’s many roles in practical, real-world programming.
You'll learn language syntax and programming techniques in a clear and concise manner, with lots of examples that illustrate both correct usage and common idioms. Completely updated for version 3.x, Programming Python also delves into the language as a software development tool, with many code examples scaled specifically for that purpose.
Topics include:
Quick Python tour: Build a simple demo that includes data representation, object-oriented programming, object persistence, GUIs, and website basics
System programming: Explore system interface tools and techniques for command-line scripting, processing files and folders, running programs in parallel, and more
GUI programming: Learn to use Python’s tkinter widget library
Internet programming: Access client-side network protocols and email tools, use CGI scripts, and learn website implementation techniques
More ways to apply Python: Implement data structures, parse text-based information, interface with databases, and extend and embed Python
The Quick Python Book, Second Edition, is a clear, concise introduction to Python 3, aimed at programmers new to Python. This updated edition includes all the changes in Python 3, itself a significant shift from earlier versions of Python.
The book begins with basic but useful programs that teach the core features of syntax, control flow, and data structures. It then moves to larger applications involving code management, object-oriented programming, web development, and converting code from earlier versions of Python.
True to his audience of experienced developers, the author covers common programming language features concisely, while giving more detail to those features unique to Python.
Product Description: Python Essential Reference is the definitive reference guide to the Python programming language — the one authoritative handbook that reliably untangles and explains both the core Python language and the most essential parts of the Python library.
Designed for the professional programmer, the book is concise, to the point, and highly accessible. It also includes detailed information on the Python library and many advanced subjects that is not available in either the official Python documentation or any other single reference source.
Thoroughly updated to reflect the significant new programming language features and library modules that have been introduced in Python 2.6 and Python 3, the fourth edition of Python Essential Reference is the definitive guide for programmers who need to modernize existing Python code or who are planning an eventual migration to Python 3. Programmers starting a new Python project will find detailed coverage of contemporary Python programming idioms.
This fourth edition of Python Essential Reference features numerous improvements, additions, and updates:
Coverage of new language features, libraries, and modules
Practical coverage of Python's more advanced features including generators, coroutines, closures, metaclasses, and decorators
Expanded coverage of library modules related to concurrent programming including threads, subprocesses, and the new multiprocessing module
Up-to-the-minute coverage of how to use Python 2.6’s forward compatibility mode to evaluate code for Python 3 compatibility
Improved organization for even faster answers and better usability
Updates to reflect modern Python programming style and idioms
Updated and improved example code
Deep coverage of low-level system and networking library modules — including options not covered in the standard documentation
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Product Description: "Invent Your Own Computer Games with Python" teaches you computer programming in the Python programming language. Each chapter gives you the complete source code for a new game and teaches the programming concepts from these examples. The book is available under a Creative Commons license and can be downloaded in full for free from http://inventwithpython.com "Invent with Python" was written to be understandable by kids as young as 10 to 12 years old, although it is great for anyone of any age who has never programmed before. This second edition has revised and expanded content, including using the Pygame library to make games with graphics, animation, and sound.
Propelled by growing interest in open source scripting languages, harried adoption of Web frameworks such as Django (http://www.djangoproject.com/), and continued work on third-party language implementations such as IronPython (http://www.codeplex.com/IronPython), the Python programming language is experiencing surging community enthusiasm and adoption. With both Microsoft and Google heavily investing in Python-related products and services, the potential audience can only grow for the foreseeable future.
Beginning Python, Second Edition is the long-awaited revision to the popular first edition, having been updated to reflect new features introduced with Python 3.0. Additional changes are being made to reflect modern development paradigms, such as the exploding popularity of using Web frameworks such as Django in lieu of more archaic approaches.
See the following resources for more information on the Python language:
Google and YouTube use Python because it's highly adaptable, easy to maintain, and allows for rapid development. If you want to write high-quality, efficient code that's easily integrated with other languages and tools, this hands-on book will help you be productive with Python quickly -- whether you're new to programming or just new to Python. It's an easy-to-follow self-paced tutorial, based on author and Python expert Mark Lutz's popular training course.
Each chapter contains a stand-alone lesson on a key component of the language, and includes a unique Test Your Knowledge section with practical exercises and quizzes, so you can practice new skills and test your understanding as you go. You'll find lots of annotated examples and illustrations to help you get started with Python 3.0.
Learn about Python's major built-in object types, such as numbers, lists, and dictionaries
Create and process objects using Python statements, and learn Python's general syntax model
Structure and reuse code using functions, Python's basic procedural tool
Learn about Python modules: packages of statements, functions, and other tools, organized into larger components
Discover Python's object-oriented programming tool for structuring code
Learn about the exception-handling model, and development tools for writing larger programs
Explore advanced Python tools including decorators, descriptors, metaclasses, and Unicode processing
Computers are used in every part of science from ecology to particle physics. This introduction to computer science continually reinforces those ties by using real-world science problems as examples. Anyone who has taken a high school science class will be able to follow along as the book introduces the basics of programming, then goes on to show readers how to work with databases, download data from the web automatically, build graphical interfaces, and most importantly, how to think like a professional programmer.
Topics covered include:
Basic elements of programming from arithmetic to loops and if statements.
Using functions and modules to organize programs.
Using lists, sets, and dictionaries to organize data.
Designing algorithms systematically.
Debugging things when they go wrong.
Creating and querying databases.
Building graphical interfaces to make programs easier to use.
Object-oriented programming and programming patterns.
This is the book to reach for when you're coding on the fly and need an answer now. It's an easy-to-use reference to the core language, with descriptions of commonly used modules and toolkits, and a guide to recent changes, new features, and upgraded built-ins -- all updated to cover Python 3.X as well as version 2.6. You'll also quickly find exactly what you need with the handy index.
Written by Mark Lutz -- widely recognized as the world's leading Python trainer -- Python Pocket Reference, Fourth Edition, is the perfect companion to O'Reilly's classic Python tutorials, also written by Mark: Learning Python and Programming Python.
Built-in object types, including numbers, lists, dictionaries, and more
Statements and syntax for creating and processing objects
Functions and modules for structuring and reusing code
Python's object-oriented programming tools
The exception-handling model
Built-in functions, exceptions, and attributes
Special operator overloading methods
Widely used standard library modules and extensions
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