Here are some books about open source software development:
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Product Description:
Explore the world of open source Flash and discover which tools are available.
Learn how to identify which tool you need and how to best fit it into your workflow.
Step-by-step walk-throughs guide you through development with the most popular open source Flash tools.
Written by the project leads and open source Flash aficionados.
The Essential Guide to Open Source Flash Development is a practical development guide to creating Flash applications with open source Flash tools and workflows. You will walk away with an understanding of what tools will best suit your current situation, making your development easier and more productive, and with the knowledge of how to install and set up some of the best tools available, including the following:
Papervision3D: to create 3D in Flash
Red5: to stream video over the internet
SWX: to build data-driven mashups and mobile apps
Fuse: to make ActionScript animation a cinch
Go: to build your own animation tools in ActionScript 3.0
haXe: to create Flash files and more
AMFPHP: to communicate between Flash and php
Open source Flash has been a revolution for Flash and has made a major impact on how people build Flash content. The open source tools available expand on Flash's existing tool set, enabling you to perform such tasks as easily create full 3D in Flash or hook up to an open source video-streaming server. Many of these useful tools are powerful yet lack documentation. this book explains in step-by-step detail how to use the most popular open source Flash tools.
If you want to expand your Flash tool set and explore the open source Flash community, then this book is for you. If you already use some open source Flash tools, then you will find this book a useful documentation resource as well as an eye-opener to the other tools that are available.
Summary of Contents
Chapter 1 Introducing the World of Open Source Flash
Chapter 2 Exploring Open Source Flash: What's Available
Chapter 3 Preparing an Open Source Workflow
Chapter 4 Using an Open Source Workflow
Chapter 5 Testing and Debugging
Chapter 6 Deploying Your Application
Chapter 7 Using AMFPHP
Chapter 8 Working with SWX: The Native Data Format for the Flash Platform
Chapter 9 Using haXe
Chapter 10 Fuse and GoASAP: Open Source Animation Tools
Product Description: Practical guide presents a broad survey of LAMP technologies, and shows how these solutions can be implemented efficiently and securely while improving reliability and dramatically cutting costs. Provides the most useful, practical information on a broad range of open source technologies. Softcover.
Product Description: The analysis of commonalities and differences between agile technology and open source software development is needed to understand how advancement approaches have evolved and whether they produce concrete benefits in terms of software quality and customer satisfaction.
Agile Technologies in Open Source Development explores the overlap between open source and agile technologies, providing valuable strategies for advancement in software. This innovative publication presents a significant resource to assist project managers, engineers, and developers interested in experimenting with new approaches in software expansion.
Product Description: The popular first edition was one of the first books available on development and implementation of open source software using CVS. The second edition has been enhanced with more value-added material covering strategies, third-party tools, scalability, client access limits, and overall server administration for CVS. In order to practice what we preach, some chapters of this book have been made available online under the GNU General Public License.
This book constitutes the refereed proceedings of the IFIP Working Group 2.13 on Open Source Software held at the 20th World Computer Congress in Milan, Italy on September 7-10, 2008.
The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.
Product Description: Open Source Game Development: Qt Games for KDE, PDAs, and Windows starts with a review of game design and walks the reader through Open Source game development using Qt and KDE. From there it moves on to cover topics such as Canvas Games (2D), OpenGL (3D), graphics & sound, pathfi nding, AI, particle effects, math, and physics. All relevant sections of the book include ready-to-use code snippets that are accompanied by fully functional tutorial/example programs and extensive API documentation. The companion CD-ROM includes C++ source code for Qt applications and all of the algorithms from the text. After reading this book, game programmers will have the tools and knowledge to master Open Source game development.
KEY FEATURES * Designed as a tutorial guide for the setup of a desktop game application on different platforms such as KDE, PDAs (Qtopia) and Mac OS/Windows (Qt) * Contains step-by-step development of a fully playable desktop game and includes this game on the CD-ROM * Code snippets allow beginners in game programming and/or KDE/Qt programming to understand how to develop their own desktop game * Introduces key topics relevant for desktop games such as pathfi nding, artifi cial intelligence, multimedia, and particle effects
On the CD! This CD-ROM contains source code and documentation to demonstrate the techniques described in the book (please see the appendix for detailed information): * Example programs * API documentation for the example programs * Free tools and games * Figures in the book SYSTEM REQUIREMENTS Minimum Hardware: 300 MHz processor; 128 MB RAM; 40MB disk space. Recommended Hardware: 900 MHz processor; 256 MB RAM; 3D graphics card; 400 MB disk space. Software: Microsoft Windows (98, Me, NT, 2000, XP), or Mac OS X, or Linux (e.g. RedHat or Suse Linux with kernel 2.4.x, 2.6.x or similar) with C++ compiler and Qt 3.Optional: For the KDE examples: KDE 3.x; for the Qt 4 examples: Qt 4.x; for the PDA example: Qtopia SDK 1.7.0 or higher; for the OpenGL example: OpenGL development library, drivers, and GLUT; for the OpenAL example: the OpenAL development library.
Product Description: One of the changes Microsoft brought with .NET was to submit C# and theCommon Language Runtime for standardization. As a result, for the first time,people have been able to develop open source tools that can be used withMicrosoft's tools. These open source tools are important because they givedevelopers increased efficiency and flexibility. This is the first book to showhow to use these new tools, including NAnt, NDoc, NUnit, Draco.net,Log4Net, and ASpell.Net. The author is an active member of the open sourcecommunity, and has contributed to several of these projects. He shows how touse all the tools with both Visual Studio .NET and with the Mono Project, theleading Open Source IDE for .NET. This book should appeal equally to .NETdevelopers intersted in what open source tools are available to them, as well asto open source developers who are curious about .NET. Just as Javadevelopers have embraced open source Java tools such as Jakarta, Ant, andJUnit, .NET developers are eager for this information.
Product Description: Discussions of the economic impact of open source software often generate more heat than light. Advocates passionately assert the benefits of open source while critics decry its effects. Missing from the debate is rigorous economic analysis and systematic economic evidence of the impact of open source on consumers, firms, and economic development in general. This book fills that gap. In The Comingled Code, Josh Lerner and Mark Schankerman, drawing on a new, large-scale database, show that open source and proprietary software interact in sometimes unexpected ways, and discuss the policy implications of these findings.
The new data (from a range of countries in varying stages of development) documents the mixing of open source and proprietary software: firms sell proprietary software while contributing to open source, and users extensively mix and match the two. Lerner and Schankerman examine the ways in which software differs from other technologies in promoting economic development, what motivates individuals and firms to contribute to open source projects, how developers and users view the trade-offs between the two kinds of software, and how government policies can ensure that open source competes effectively with proprietary software and contributes to economic development.
Product Description: Free/Open Source Software gives an overview of the current research streams in the field of free and open source software development. A multitude of research approaches are used to explore free and open source software development processes, attributes of their products and the workings within the development communities. This book offers a glimpse beyond classical free and open source software development, and analyzes chances and risks for co-operations with traditional organizations and the implications of this new model for areas other than software development.
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